![]() ![]() With the initial design in place (well - sketched out rather quickly on a piece of paper at least) I was ready to move on to actually figuring what it would take to build this - how many and which parts I would need, which Arduino controller to use etc. So I started sketching down a few ideas for the control panel until I reached a look that I was happy with. Bob Lander's beautiful little control panel toy, was also an inspiration, but I wanted to build something with a bit more interactivity. Jeff High Smith's amazing spaceship toy and Duncan Jauncey's remix of it were great inspirations, but were a bit too big a mouthful for me since I was lacking: a) Enough experience to build it, b) Enough time to gain the experience and c) I wanted the project to be controlled only by an Arduino to make it simpler (and cheaper) than having to interface with e.g. So I trawled the internet for tutorials on simple Arduino toy tutorials to get inspired by, but I couldn't quite find exactly what I was looking for. Since he loves anything space-related (especially if it contains buttons and lights) I came up with the initial idea of making him a simple Arduino-based toy with some LED's, buttons, a speaker, sliders etc. Since my nephew's 6-years birthday was coming up in a few months I decided that I wanted to make him a present. However I had no experience with a lasercutter, nor with any sort of intermediate Arduino programming or components besides the standard LED or simple sensor. ![]() I had a tiny bit of Arduino experience and a had taken a Fusion-course here on Instructables. ![]() Lastly, Elon, if somehow you are watching this, please hire me, I'm begging you.A few months ago I decided to become a member of the local maker space, since I've been wanting to learn the tools of the maker trade for ages. I haven't yet taken any serious Comp-Sci courses so my code might not be well formed, everyone is welcomed to checkout & contribute to this game on github (tho no one has helped me yet). Hello, my name's Steve, currently a first-year student at University of British Colombia, this is just a project to kill time during this summer term, and as you can see, I'm a huge fan of SpaceX and aerospace stuff in general. Flight data recorder now comes with more straight forward labelsĪny Suggestion is welcome! Tap me! About Me.Hideable Controls Panels: Less clutering.New Effects: Now Raptors can blow the dust on the ground into the air Star Effect at high.Sky Color: The sky color now changes with alttitude.PWA: Now this game is also a progressive web app which means that it is installable onĪlmost any platform, any device, and can be played offline.4× Pixels: Now renders at native resolution on all devices.New AutoPilot Modes: BoostBack(RTLS) & AutoLiftOff.Flight Configuration Mode: Set up your own flight scenario, with 6 presets that can be applied immediately!.Then basically you are good to play, the keybinds are the same, have fun! :) If you have played Kerbal Space Program before. Toggle BoostBack Mode (RTLS): Press BackSpace.Toggle Assisted Control Mode (Attihold): Press T.Control Thrust: Press W or Up-Arrow to increase thrust, S or Down-Arrow to.Toggle Individual Raptor: Press Num Key 1 or 2 or 3. ![]()
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